userBill Bcancel
branchrust_reboot/main/Attack Helicoptercancel

316 Commits over 243 Days - 0.05cph!

1 Year Ago
Prevent permanently modifying the base attack heli compass material while using gunner view (Version Control Hates Him)
1 Year Ago
Clamp gunner input angles again on the server side
1 Year Ago
RefreshGunState fix double-up
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Fix server compile, move muzzle transform properties
1 Year Ago
Merge GunnerScreen -> Attack Helicopter
1 Year Ago
Minor flying physics adjustment
1 Year Ago
Turret client tick moved
1 Year Ago
Make sure fuel fraction is always up-to-date when doing a network send
1 Year Ago
Only update cachedFuelFraction once per second
1 Year Ago
Combined the frontfire and backfire effects into one effect
1 Year Ago
Duplicated the old patrol heli firing FX, assigned the copy to the attack heli, and removed the sparks from it, since those are covered by the backfire effect
1 Year Ago
Heli rocket_fire effect rotatino fix
1 Year Ago
Put attack heli "embers" back into world space, as they were originally
1 Year Ago
Use FixedParticleSimulationSpace on heli rocket back fire FX to prevent the effect system forcing them to world space (wtf?)
1 Year Ago
Another rotation fix
1 Year Ago
Fixed backfire effect rotation issues
1 Year Ago
Hooked up rocket tube rear back fire FX
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Keep displaying rocket ammo count while reloading rockets (so that the number can be seen while holding down the fire button)
1 Year Ago
Test map edit
1 Year Ago
'fixcars' now fills the attack heli with gun+bullets+rockets (plus the usual fuel and repairs)
1 Year Ago
Heli rocket UI diamond is now more of a rotated square (per request)
1 Year Ago
Use initial velocity vector correctly or rocket ballistics calc
1 Year Ago
Doubled the amount of rocket slots
1 Year Ago
Ghost crosshair is functional, shows gun turret true hit point
1 Year Ago
Rocket icon slightly less phallic
1 Year Ago
Rocket crosshair icon. Ghost crosshair WIP
1 Year Ago
Rocket crosshair, set full opacity
1 Year Ago
Changed rocket crosshair to a diamond (per request). Use point filtering for all gunner UI components (for retro style).
1 Year Ago
Attack heli physics adjustments, more lift at angles
1 Year Ago
Adjusted attack heli torque
1 Year Ago
Call sub-ent input methods from a better place, prevent double or missing calls
1 Year Ago
NeedsKeyboard can now allow Reload
1 Year Ago
Show rocket ammo type in the gunner's UI
1 Year Ago
Hide heli gun crosshair when gun isn't available. Fixed server-side TryGetProjectedHitPos.
1 Year Ago
Calculate the heli rocket hit pos a bit more accurately
1 Year Ago
Calculate the projected ballistic trajectory of a fired heli rocket - based on the currently loaded ammo - and show that projected hit point as a crosshair in the gunner's UI
1 Year Ago
Removed some old code
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Give heli rockets gravity back
1 Year Ago
Prevent altlook when in gunner view
1 Year Ago
Make player put held items away if they switch to gunner view
1 Year Ago
Use first-person instead of first-person-with-arms for the heli gunner. Unfortunately this prevents showing their first-person hand holding the joystick, but first-person-with-arms doesn't work with holding items
1 Year Ago
Increased rotation range a little more
1 Year Ago
Increased turret rotation range
1 Year Ago
Fixed gunner overlay staying open in a couple of situations
1 Year Ago
Removed obsolete comment
1 Year Ago
Minicopter class. Allows the population setting to still be called minicopter.population
1 Year Ago
Merge Main -> Attack Helicopter